With its Super Scaler technology that can simulate 3D space with 2D sprites, it brings games into a new perspective and changes action games forever. July 12 – Sega releases Yu Suzuki’s Hang-On in arcades. June 6 – Alexey Pajitnov releases Tetris in the Soviet Union. Video Game Crash threatens entire industry. The game’s graphical presentation, text parser interface, and branching, non-linear story would create the blueprint for visual novels including Snatcher and Phoenix Wright: Ace Attorney. June – Chunsoft releases Yuji Horii’s The Portopia Serial Murder Case for the PC-6001 in Japan. Low quality over saturates already strained videogame market. Would effectively create the JRPG genre and directly inspire legendary titles like Dragon Quest and Final Fantasy. September – Sir-Tech releases Wizardry: Proving Grounds of the Mad Overlord on the Apple II computer, which would translate Dungeons & Dragons role playing systems into a graphical world where you took action rather than a series of static text screens where you read. 1981Īpril 22 – Nintendo releases Shigeru Miyamoto’s Donkey Kong in NA. October 14 – Atari launches the 2600 in North America. Magnavox sells the Brown Box as the renamed Magnavox Odyssey. Successive nodes would expand globally to become the internet. Allows data to be transferred between points. October 29 – First two nodes of Advanced Research Projects Agency Network (ARPANET) connect UCLA’s School of Engineering and SRI International. Ralph Baer invents the ‘Brown Box’ for Sanders Associates.
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